Video Editor vs Motion Designer: Should Editors Do Motion Graphics?

Content Team Workflows
Motion Design Support
February 16, 2026

Should Video Editors Do Motion Graphics?

Short answer: it depends. 😅

Editors can absolutely handle light graphics and template driven motion. Many are comfortable adding some keyframes, working with Mogrts, and using prebuilt toolkits.

But expecting an editor to own your motion system across an entire content engine is a different ask entirely.

That’s when things get messy.

Video Editor vs Motion Designer: What’s the Difference?

Editors and motion designers have skills that overlap. But they are focused on completely different outcomes.

Editors Focus on Story. Motion Designers Focus on Visual Language.

Video editors specialize in:

  • Storytelling
  • Narrative pacing
  • Emotional beats
  • Cut timing & techniques
  • Audio rhythm

Motion designers specialize in:

  • Typography hierarchy
  • Visual emphasis
  • Animation timing
  • Branding systems
  • Scalable graphic packages

Editors drive the story behind your content. Motion designers make it visually clear.

They’re complimentary skills. But not the same job.

Some Editors Can Handle Motion. But should they?

There are incredible editors who:

  • Have worked in graphics heavy pipelines
  • Add clean transitions in and out of footage
  • Animate basic design elements
  • Use Mogrts with ease
  • Have After Effects experience

These editors can absolutely use template based motion and show off a few tricks of their own.

But just because they can handle motion does not mean they should own it.

Their primary responsibility is the edit. When they are expected to also build and maintain a scalable motion system, something gives. Usually, it is either speed or quality.

Where the Workflow Actually Breaks

Switching Between Premiere and After Effects Is Not Seamless

Most editors primarily live inside Premiere.

They cut fast. They iterate quickly. The slip into a flow state.

When they have Mogrts or a brand toolkit, motion can be added inside the timeline with minimal disruption.

But when custom motion is required, they must:

  1. Leave the edit
  2. Open After Effects
  3. Build or adjust animations
  4. Render exports or push the composition
  5. Import into Premiere & drop in edit

That kind of context switching divides attention and slows the edit down.

Editing and motion are different crafts. When one person is expected to dominate both simultaneously, something ineveitably suffers.

The Bigger Risk: A Messy Brand

Editors are focused on the video in front of them.

They are trying to tell the story. Lock the cut. And fine tune the mix.

But someone needs to be thinking beyond the edit in progress. Across uploads. Across platforms. Across every piece of packaging.

When editors are responsible for motion, small inconsistencies creep in.

The type animates differently from video to video. Transitions feel varied. Caption styling evolves. Visual hierarchy changes depending on the edit.

None of it feels dramatic as a one off.

But over time, your brand starts looking inconsistent.

And branding is not cosmetic. It’s equity.

Video Editor vs Motion Designer: Side-by-Side Comparison

Responsibility Video Editor Motion Designer
Story pacing Primary focus Secondary
Emotional impact Core skill Supportive
Typography hierarchy Limited focus Core expertise
Animation systems Rarely builds Builds and maintains
Template usage Uses Designs and refines
Platform consistency Episode level Brand level
Custom animation Occasional Core responsibility

Editors use animation within systems. Motion designers create those systems.

When It’s OK for Editors to Handle Motion

There are scenarios where an editor handling motion makes sense.

Editors can own motion when:

  • A brand toolkit already exists
  • Caption presets are built
  • Lower thirds are templated
  • Motion needs are minimal
  • Publishing volume is low

If the system is built, editors can use it beautifully. The problem is not editors or their skills.

The problem is expecting them to build and maintain the motion system ON TOP of editing.

When You Likely Need a Motion Designer

You probably need dedicated motion support if:

  • You publish weekly or daily
  • You heavily repurpose across platforms
  • You want consistent packaging across uploads
  • You rely on custom explainers or data visualizations
  • You are launching campaigns or series

At that level, motion is no longer a decorative layer.

It becomes branding infrastructure.

Motion Systems Are Infrastructure

If you are making one video at a time, a swiss army editor may be enough.

But if you’re trying to build a recognizable brand across platforms, motion cannot be an slapped on.

Expecting your editor to also build your motion system is like asking your cinematographer to design your logo.

Related skills. Different jobs.

Terra Henderson

Motion Partner